Finally after a lot of intense debugging, we got this simple little room to work for the next part of the game. Using animated sprites to make room transitions paid off after a few experiments I did before development. Doing sound design for this was a blast too, and I loved utilizing weird sampling and audio effects to give the room a certain tone and feeling of dementia nauseous.
Animated image of an elderly woman’s soul trapped in a b-movie late night special on a vintage television.